PC Plus HelpDesk - issue 249
This month, Paul Grosse gives you more insight into
some of the topics dealt with in HelpDesk
From the pages of HelpDesk, we look at:
- Account types in Windows;
- Infra Red - 'Super Black and White';
- Digital-Image Equivalent to Retinal Contrast
Effect;
- False colours from the GIMP;
- Online Drawing; and,
- Lithium Ion Batteries.
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HelpDesk
Account
types in Windows
On a properly designed system, users should have
permission to do all that they need to in everyday life
without having to resort to using special (admin) rights.
The reason for this is that admin rights allow the user
to perform actions such as make system-wide changes,
install programs and access other people's accounts.
If a user was doing something questionable such as
browsing with scripting permitted, a hostile user could
take over the computer (yes, really. Think about it) and
they would have the same rights as that user. If those
were admin rights, the whole system would be at risk.
Unfortunately, Microsoft is only just getting around
to implementing this (even though Linux and UNIX users
have had this by default for decades) and in Windows, it
is not the situation by default.
However, you can do something about this before
whatever comes after Vista by creating an account that
has admin rights - you can call it 'root' if you want to
- and then changing the privileges of all of the other
accounts to just a normal, limited user account. There is
no secret about the account names that you use because
any user can see them all.
Use the limited account for everything unless it won't
let you. It is then up to Microsoft to sort out its
security.
And the password itself...
There is no point in choosing an admin account
password that is easy to guess so you might as well make
it hard to remember as well.
Choose something with at least 8 characters - 12 is
better - and don't limit yourself to just letters of the
alphabet. A password such as qjd:5g92.wmg will survive
dictionary attacks and is long enough to need to be
shoulder-surfed three times. If you never write it down
or send it using a protocol that passes such information
in the clear (such as telnet, ftp or http) or use a
program that uses weak keys such as Internet Explorer
then you should be able to use it for years.
Shoulder surfing?...
Shoulder surfing is simply looking over someone's
shoulder while they type in a password (or PIN).
People can remember four characters at a time so if
your password is eight characters long, they will have to
look at it twice - the first time to remember the first
four characters and the second time to remember the last
four. If you have nine characters, there could be a lot
of confusion (possibly giving the game away that their is
someone trying to break into an account if unsuccessful
logins are logged). If you have twelve characters for
them to remember they will have to observe you three
times.
Using characters that require modifier keys to make
them work is another trick because then, they have to try
to remember which keys you were pressing - was it an 'f'
or an 'F' and so on.
So, more characters from a pool of more characters.
Now, where does that put chip and PIN?
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Infra Red - 'Super Black and White'
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Taking colour pictures has become very easy
with digital photography - our eyes see in colour and the
instant results we get from our cameras reflect
reasonably well, the picture we saw although the dynamic
range leaves something to be desired.As long as we
don't want to start taking pictures of anything too out
of the ordinary, or expecting too much from our cameras,
that is.
The skill of taking good black and white photographs
has apparently been superseded by the ability to force an
image to lose all of its colour saturation information
and we can therefore create a perfect black and white
image just with the click of a mouse.
Like so...
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... Okay, so I did that deliberately.There
is little contrast between the sky and the clouds and the
whole thing looks very grey.
You can modify the weighting of each layer so that you
might end up with a bit more of, say the red layer to
make your blue sky darker or, say, the green layer to
make your leaves a bit lighter but here, like so many
pictures, the image was taken with colour reproduction in
mind and therefore the skill of taking a good black and
white image was never written in.
You cannot write it in afterwards - no matter how much
you paid for you image processing program. Garbage in,
garbage out.
The best you can do when mixing layers is to get just
one of them - mixing in others will only reduce any
effect (which is all right if your image will permit it).
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This is a decomposition (RGB) of the above
colour image and as you can see, the red layer gives the
best sky but the rest just looks a bit grey.Clearly,
taking a colour image and trying to make a black and
white image from it is not guaranteed to work by any
means.
So, just what is a black and white image and, for that
matter, what is a colour image?
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| Essentially, a colour image that looks
good tends to be one that has all of the primary colours
(remember that these are red, green and blue, not,
red (magenta), yellow and blue (cyan)) and also reaches
out to the limits of darkness and highlight (ie, black
and white). Therefore it has good colour contrast and
good luminosity contrast. We naturally look for these
images when we take photographs because these are what we
have been looking at since we were born. This, however,
also represents a problem when we take black and white
photographs because we need to visualise a scene
differently when we take such photographs.
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This is where digital cameras can actually
help. If you set your camera so that it is in black and
white mode, you can see what your scene will end up
looking like and can work out, through trial and error,
what makes up a good black and white photograph.Of
course, without any colour information to have any
contrast with, a good black and white photograph has good
luminosity contrast although that does not mean that you
can zap the contrast up on any old image to make it look
good.
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It is, of course, better to start off with a
good looking image and if you want that landscape to have
something that the competition doesn't have, an infra red
image will provide that.The image on the right is the
same scene as the colour one above but with a Wratten 87
filter (although it was necessarily taken a few seconds
later so that I could hold the filter in place).
The camera is nothing special - it is a Samsung
Digimax A400. With images like these, the light that is
allowed through the filter (which looks black in normal
light levels) lands on the sensor in the camera. At those
long wavelengths, from around 750nm down to the sensor's
lower limit of around 900nm, the red, green and blue
filters have little meaning and the light reacts fairly
evenly with them all (although we always end up with the
magenta tint because one of the dyes in green layer isn't
quite the same at these wavelengths. Note that for a dye
to be green, either it has to be a single molecule that
has two electronically separate sections so that one can
absorb red and the other absorb blue; or, you use a
mixture of two dyes, one that absorbs red and the other
that absorbs blue. With the latter, you have more control
over the absorption).
Unfortunately, so the story goes, some people in Japan
discovered that if you use an IR filter that tends to
pass towards the 900nm part of the usable IR spectrum,
thin layers of clothes disappear (or at least partly).
And therefore the camera manufacturers use sensors that
have the IR below around 700nm filtered out.
So, we have our useful 700nm to 900nm band filtered by
an IR layer so that naughty people cannot remove layers
of clothing and the residual absorption of any colours
from visible light filtration (such as the red absorbing
dye in the green cells) and the image on the right is
what we get.
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You can see that in the green layer
(remember that a Bayer mask has twice as many green cells
as red or blue cells), you get better contrast with the
clouds and sky. At 700-900nm, the blue sky is almost
black.Also, you might note that leaves reflect a lot
of infra red light. This is because they absorb red and
blue for the photosynthesis process but don't need to
absorb IR or green. This is why they look green to us and
if you use colour IR film, they look magenta (IR and G
shifted up one colour so they become R and B).
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This is the IR shot taken from the green
layer.Shots like these cannot be derived from colour
images that haven't, at some stage, started off with IR.
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  One
other thing to think of is the fact that images like this
are so far from normal experience that they automatically
lend themselves to being messed around with. On the left,
you can see a pseudo-solarised version and on the right,
I've quickly added some false colour just to demonstrate. |
Digital-Image Equivalent to Retinal Contrast
Effect
In issue
247, I showed you how to make an image with extremes of
density with a void in the range could be modified so
that you can see more of each of the two extremes - in
that case, a bright sky and a dark corn field.
However, you can get these extremes in an image where,
instead of just trying to see more of the detail at each
of the extremes, you actually want to preserve the
impression of density change where the border between the
two exists.
This type of effect is usually seen where you have a
shadow and want to see what is in the shadow as well as
elsewhere but preserve the fact (although implicitly)
that the difference in light levels between the highlight
and the shadow is still quite high.
In order to do this, we will need to expand the
extremes as before but give the impression that we are
extending them beyond the density range of the image, not
within it. Just like in the image on the right.
Of course, we cannot do this so let's look at the
image and also look at how the eye does it...
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This is
the image - the main Derby to Birmingham Intercity line.
You can see that the sun is casting a definite shadow on
the railway line (looking north, this makes it a.m. so
there, we have proof that computer journalists get up
before noon).All of this will be done on the Gimp so
you can do it for free on any operating system from
Windows, BSDs and Linux to the Mac. Also, being the Gimp,
you should be able to do this on Photoshop if you have
gone and bought yourself a copy.
For those not familiar with the Gimp, the main toolbox
is in the top left, the layers dialogue box is in the
bottom left and if you double-click on any of the tools,
you will get a context sensitive toolbox options dialogue
box open up for you.
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This is
how the effect we want is done in oil paintings.You
can see in this painting (if you look
closely, the lower layer - made from potato chips - is in
the shape of the north of Scotland with north pointing to
the left so that the east coast is at the top - you can
work out where the rocks and the pole in the middle is
and go and find out what it is if you want - this was
painted in 1983) that on the inside of the
shadows the surface is darker towards the edge. This
gives the impression that the shadow is a lot darker than
it really is.
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You can see
it more clearly in this blow-up. The original painting is
a 30"x20" oil on canvas.So, how do we get
our image to do this?
Let's build a mask and take it from there.
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First of
all, we need to know which bits are in highlight and
which are in shadow.So, duplicate the existing image
so that we can mess around with it and still have
something at the end of the process.
To do this, right-click on the image in the Layers
dialogue and click on 'Duplicate Layer' in the menu.
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Next,
let's blur it. This might sound a little irrational but
this will make sense when you see what we are going to do
after that. So, right-click on the image and select
'Filters', 'Blur', 'Gaussian Blur...'. The default 5x5
blur will do - we just want to de-emphasise any small
highlights - this is an effect we want to see on larger
areas.
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Next,
right-click on the image and select 'Layer', 'Colours',
'Threshold'.You can now select a level at which the
image undergoes a transition from black to white and you
can do this either by dragging the marker around or by
scrolling the number at the left.
You can also do this at the right if you want (or
instead of - which would make more sense but who is to
judge about uses you will have for this tool in the
future?)
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As you can
see, you now have a fairly good outline of the shadows
but without loads of single-pixel areas that you will
necessarily get from noise if you don't blur it to start
with.
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Next, you
need to select the 'Select regions by colour' tool.Click
on a black area of the image and all of that colour will
be selected.
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Following
that, click on the active brush in the tool box and click
on the 'New brush' button.
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Now, you
want a brush that is very soft (ie, the density increases
all of the way to the centre) and is around the
right radius.The radius to choose depends upon how big
your image is, how big it is going to end up.
Ideally, this value will be no bigger than the
smallest 'blob' of darkness (or light) on your image.
Next, click on the foreground colour and change it to
a value of '7f7f7f' (or 127 for each of the RGB values -
you might want to change this or experiment with it
depending on your photograph), then clicking on 'OK'.
Finally, right-click on the upper image in the Layers
dialogue box and select 'New Layer...' and then make sure
the 'layer Fill Type' is set to 'Transparency' before
clicking on 'OK'.
In the 'Layers' dialogue box, the new, transparent
layer should be selected.
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Now,
right-click on your image and then select 'Edit', 'Stroke
Selection'.This function will draw a line around the
selected parts of the image using the border of the
selection as the vector.
Selecting the area, changing the brush and changing
the colour have all been for this function.
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In the
dialogue box, you have a number of options about the
stroke line width and style but we want a line that uses
our brush, not one that is even and has hard edges. So,
select the 'Stroke with a paint tool' option and make
sure that 'Paintbrush' is selected.Note that instead
of this, you could use any of: 'Pencil'; 'Paintbrush';
'Eraser'; 'Airbrush'; 'Ink'; 'Clone'; 'Convolve';
'Smudge'; or, 'Dodge/Burn' so this is quite a versatile
and powerful tool.
Click on 'Stroke'.
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This draws
our fuzzy-edged, grey line around the selection boundary
like so...This is half of what we want with this new
mask.
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Next, we
need to cut the selection (a slice half way through the
fuzzy line we have just drawn) to the clip board and then
paste it into a new layer. So, press [Ctrl][X] and then
press [Ctrl][V].Instead of just pasting it into the
current layer (it might well be in the wrong position any
way), we right-click on the pasted layer in the 'Layers'
dialogue and then select 'New Layer...'.
Instead of giving us the new layer dialogue box, the
pasted layer gets its own layer which we can now position
using the move tool.
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To do
that, select the move tool and click on the eye icon for
the second layer down so that it disappears (this one is
already in the correct position because we haven't moved
it).Click on the other layer (clicking once on the
text will select it without doing anything to it) and
then, with the image zoomed in (maybe 200%), move that
layer around (to select that layer, move the mouse over
the image until the cursor changes from the normal mouse
to one with an arrow and the 'NSEW' arrow cross) until
its sharp edge matches the black and white mask below it.
Next, click on the eye icon that you previously hid in
the layers dialogue box - this will bring back the other
layer.
We now have all of the bits in place to change the
image.
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First of
all, click on the eye icon on the top two layers so that
they disappear. This leaves us with the black and white
image obscuring the original image. Click on the black
and white image in the Layers dialogue box to make it the
current layer.Next, change the mode to 'Subtract'.
This will subtract the darkness from the shadow and
subtract the lightness from the lit areas. Note that the
resulting image will display some of the detail in the
shadow but not the highlights - this is because when we
made the black and white image using the 'Threshold'
tool, we selected a threshold that was in the shadow part
of the image density range.
In order to make this image usable, we need to reduce
this layer's effect. This is done by changing the
opacity. For this type of effect, something between 10%
and 25% will do - much more than this and the final image
density range will be squashed up too much.
Next, click on the eye icon to turn on the next layer
up (the second one down - this is the highlight-side
blurred border). We want to add this to our image so
select 'Addition' as the mode and an appropriate level of
opacity (remember that we used a 50% ink to start with)
would be around 25% to 50% (ish) - this depends on your
image.
Finally, bring in the top layer (the layer that blurs
the border just inside the shadow). We need this to
darken the border so that the local contrast is
increased. So, select 'Subtract' as the mode and, as we
are already in shadows and close to the limit of density,
virtually any value will do 0% to 100%.
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Note that
at the moment, we haven't committed to any value of
anything. As this image processor works with layers, we
can adjust them in any order and tweak our image to the
way we want it. So, if you see anything that is not quite
right, you can change it.When you have finished it,
save the layered file as an .xcf.gz file (you do not have
to be on a UNIX-like system to do this as the Gimp has
.gz compression built into it).
Next, press [Ctrl][D] to duplicate the image and then
flatten it by right-clicking on one of the layers in the
'Layers' dialogue box and then clicking 'Flatten'.
Now, right-click on the image and select 'Layers',
'Colours', 'Levels' and drag the image density markers to
the ends of the image density or click on 'Auto'. You can
treat the image like any other image by tweaking its
saturation, curves and so on.
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| This is the final result... |
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| One thing that is worth noting is that
you can actually use two different-sized paintbrushes for
your mask - discarding the half that you don't need in
each case. Another point is that you can also use the
mask to divide up your original image so that you can
process each part differently - density range, colour
correction ...
Note that the area in the shadow is lit by the diffuse
blue light from the blue part of the sky whereas the
areas in the sunlight are lit with a light that has had
that blue taken out of it (it goes to make up the blue of
the rest of the sky for other observers).
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False colours from the GIMP
Images with hidden detail
Good black and white images, such as the glass-backed
watch below, have a good range of densities and are nice
and clear. However, in some imaging applications, you
need to be able to see some of the details in what would
otherwise be interpreted as areas of fairly uniform grey.
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So, how do you get to see these areas
expanded? Your eyes are a lot more sensitive to changes
in hue than to changes in density.Importance of hue
sensitivity:
You can see this already with analogue colour TV
signals. The colour information is transmitted as two
signals on a single carrier using a technique called
Double Sideband Suppressed Carrier Modulation (or DSB) -
if it was transmitted on two different carriers, you
would get interference patterns in the output colour
signal. This all sounds a bit complicated but
essentially, if you modulate a carrier with a signal, you
get the carrier along with an upper sideband and a
frequency-inverted lower sideband. This is normal AM
(Amplitude Modulation) and you can decode it with a
non-linear circuit such as a diode in a crystal set.
However, you are transmitting a lot more power than you
need to with AM. You can get rid of the carrier by
filtering it out and this leaves the upper and lower
sidebands (known as 'DSB'). You can remove half of this
again by filtering out the lower sideband thus leaving a
single sideband (SSB).
To decode a suppressed carrier modulated signal, you
need to inject the carrier back into the signal again and
threat it like a normal AM signal - just like a crystal
set with carrier injection. An SSB signal and DSB signal
will reproduce the original signals quite well. However,
it is when things start to go wrong that it gets
interesting.
With an SSB signal, if your decoding carrier drifts
off-frequency, the decoded signal either has its
frequencies added to or subtracted from (depending on
whether the shift was higher or lower than the original)
with negative frequencies wrapped around 0Hz if it was
lower than. Note that the frequencies are added
to/subtracted from and not multiplied, so music (where a
key shift is a multiplication of frequencies) will sound
increasingly horrendous but voices just sound
increasingly odd. With a small shift (say 4Hz) a sound
system can be prevented from feeding back and when this
technology was first implemented, some groups used it
with feedback as an effect - Pink Floyd at the end of
'Echoes' for example.
With a DSB signal, if the decoding carrier merely goes
out of phase, the signal is cancelled (completely at 90
degrees). Therefore it is important for a DSB signal to
be decoded with the correct phase - not just the correct
frequency. However, this can be used in an interesting
way. If you send one signal down a carrier, you can send
another signal down a carrier of the same frequency but
phase-shifted by 90 degrees. Once you have removed your
carriers, you have a composite signal that you can
broadcast.
At the other end, you pick up the signal but have to
know the phase of the signal to decode it properly. This
is done at the beginning of every scan line with a
'colour burst signal'. This lets the decoder know the
phase of the signal and it is able to decode it properly
- using the normal decode-carrier for one signal and a
decode-carrier that is phase-shifted by 90 degrees for
the other signal (the carrier being 90 degrees out for
one signal ensures that it is cancelled out. That's what
I call clever - especially as this was all designed so
that black and white receivers could still pick up the
signal and process it correctly for a black and white
set.). So, what can go wrong now? The signal can have an
effective path length change usually caused by things
moving and reflecting the signal before it gets to the
television set. This can cause a phase shift that will
change the hue.
- In the USA's NTSC system (called, rather
cynically, 'Never The
Same Colour')
the colour vector information is the same on each
line so if you get a phase-shift-induced hue
change, people end up with green faces (hence
'never the same colour').
- In the UK's PAL system (called, rather cynically,
Pale And Lurid
[it actually stands for phase alternate line]),
the polarity of alternate lines for one of the
axes is inverted before it is transmitted. In the
receiver, it is inverted back and added to the
previous line's signal for that axis using a
'bucket-brigade' device to delay the signal by
64µs. In this way, the colour information is
spread over two lines but the black and white
information is on each line - you can get away
with this because the colour receptors in your
eyes are not as densely packed as the black and
white sensors. The end result is that it looks
the same but if you get a similar phase shift,
the two rotations cancel each other out so that
the hue stays the same - the only loss is that
the saturation is reduced (hence, 'pale and
lurid').
One thing you can do - should you ever get the chance
- is to look at the colour of the beam in a UV-Vis
spectrophotometer. Put a mirror (or something shiny like
a spatula) in the beam so that it is reflected upwards.
Next, make sure that the dial is somewhere between 700nm
and 420nm. The light levels are low (they have to be for
it to work linearly) so you should not damage your eyes
unless you have some obscure and previously unknown
medical condition because your eyes will already have
seen light at well above these intensities during normal,
everyday living. Now, look into the beam and turn the
dial until you see the same hue as sodium light (the
yellow streetlights that make any colour just a shade of
yellow). You see these lights all of the time so you will
surprise yourself as to how accurately you can remember
their colour. When you look at the dial, you will see
that it is on (or very close to) 589.3mn (5892.9 angstrom
units). If your memory of hue is that good then your
immediate perception of it when next to something to
compare it with is even more important.
So, hue is important as our eyes are very sensitive to
changes in it. The next question is how do we add it to a
monochrome image such as the one above?
Creating a false-colour gradient
In the Gimp, you could HSV-decompose an image and put
the V layer into the H layer then flood-fill the S layer
with white and when you recompose, you get a false-colour
image. However, although this works, it is not
particularly flexible or dynamic - there is no way of
optimising it in real time (you can mess around with the
gamma and so on for the H layer but you have to do
several steps to see the result).
As always (or at least most times), there is more than
one way to do it and with the Gimp, this is fairly easy.
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Click on the gradient in the toolbox (bottom
right) and...
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...the 'Gradients' dialogue box will open
up.You can use an existing gradient (skip to 'Using
and adjusting the gradient') but you can make it more
interesting.
Click on 'New gradient' and...
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...the gradient editor opens upThere are
several important areas to this dialogue box:
- without trying to sound too obvious, the title
(currently 'Untitled') gives it an identity that
you can use;
- the gradient area itself shows what the gradient
looks like;
- the area just under the gradient that comprises
of a mid-grey bar with three, upwardly pointing
arrows in it; and,
- the 'Instant update' checkbox.
Make sure that the checkbox is checked.
Next, give it a title - I'm just going to call it
'temp' - then hit the 'save' button.
You will see the gradient appear in the Gradients list
box in the Gradients dialogue box. Now, - as that is the
current gradient - you can click on it in the list box if
it isn't already for some reason - any changes you make
to the gradient will appear automatically in the gradient
in the Gimp toolbox.
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| So, let's create a fairly basic gradient
that goes from black, through the rainbow, to white. Right-click on the
bar at the bottom and select 'Split Segment
Uniformly...'.
On the next dialogue box, you select the number of
segments to split it into - here, we need three - so move
the slider to 3 and click on 'Split'.
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Our gradient now looks like this. You can see
that the black arrows separate the sections and the grey
arrows divide the sections.Let's click on the middle
section.
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This is what it looks like and you can see
that the other two sections are not selected.
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Now, we can edit the colours so, let's start
off with the left hand colour.Right-click on the
highlighted segment of the gradient. Select 'Load Left
Colour From' and then a colour. Here, we are going to use
the red so just click on that. There are a number of
other options but we'll come to them later.
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Our gradient now looks like this...Let's
repeat the process with the other side. So, right-click
on the highlighted segment of the gradient and select
'Load Right Colour From' and then blue.
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Our gradient now looks like this...We've
got the end colours the same but remember that we wanted
the colours of the rainbow between. We could do this by
dividing up the red-blue segment and then assigning
left/right colours to them all but there is an easier
way.
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Right-click on the gradient and select
'Colouring Type for Segment'. You now have a choice:
- RGB - this is what it is now. If the first colour
is red and the last one blue, the level of red
decreases as the level of blue increases as the
colour is interpolated. The green never gets a
look-in;
- HSV (anti-clockwise hue) - this takes the
starting hue and the finishing hew and as it
interpolates, it takes the hue, saturation and
value - this time taken in an anti-clockwise so
between red and blue, there are all of the
natural hues; and,
- HSV (clockwise hue) - does the same as 'HSV
(anti-clockwise hue)' above but in the opposite
direction so, between a saturated red and a
saturated blue, you get a saturated magenta
(unless you swapped over the blue and red in the
gradient).
Select HSV (anti-clockwise hue).
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The gradient now looks like this...Now, we
can concentrate on the areas to the left and right of our
central rainbow.
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So, click on the left segment to highlight
it. The left segment's left endpoint is already the
correct colour so right-click on the segment and then
click on 'Load Right Colour From', 'Right Neighbour's
Left Endpoint.
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| The opposites are true of the right
segment so click on the right segment to highlight it.
The right segment's right endpoint is already the correct
colour so right-click on the segment and then click on
'Load Left Colour From', 'Left Neighbour's Right
Endpoint'. Your gradient should now look like this...
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You can move the segment dividers so that it
is spread out more evenly like so...Now, we are ready
to use the gradient.
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Using and adjusting the gradient
Right-click on the image and select 'Filters',
'Colours', 'Map', 'Gradient Map' and the current gradient
will be substituted for the greyscale.
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If you are going to do a lot of tweaking,
you can click on the tear-off (as you can on any menu
stage) or create your own shortcut key sequence if you
want to.
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Our gradient now gives us this...
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If you decide that there is some transition
in the scale that you want to tweak - say change a colour
or where in the scale a feature of your gradient should
be, this is what you need to do:
- make the change to your gradient;
- give your image the focus - say by clicking on
the border;
- press [Ctrl][Z] to undo the last change
(returning it to monochrome); and then,
- apply the mapping again which will automatically
use the updated version of the gradient without
you having to click on any 'save' button.
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| Once you have finished, you can end up
with something like this. |
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Online
Drawing
There are limits to what you can do legally on a web
browser and if your job is about trying to find other
things to do (don't tell me about it, I'm a journalist),
you'll spend a lot of time on one.
This site is marginally more productive than a Tetris
site and you'll know that somebody you have never met
will like your drawing efforts. Probably.
Of course, a laptop touchpad is a great leveller and
it really doesn't matter if you have decades of
experience of oil painting or you are eight years old -
they will look the same (use a tablet instead).
Try it out for yourself by clicking on the link here http://www.sketchswap.com/.
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Lithium Ion Batteries
With many
types of rechargeable batteries, only partially
discharging a battery, recharging it fully, then
repeating this behaviour will create a 'memory' - the
battery will only discharge to that level after a while.
In order to prevent a memory, charge the battery fully
and then use it until it has run down fully before you
recharge it - using it only ever in a full
charge/discharge cycle. However, it doesn't take an
experienced laptop user to notice that this type of use
is more like mobile phone use that laptop use.
One thing that is worth remembering though is that Lithium
Ion (or 'LioN') batteries don't suffer from memories
so partial charge-cycling is not an issue.
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However,
it is not all rosy for LioN batteries. One of the
problems is that the chemicals inside degrade and they do
so independently of use. This is in effect the clock
ticking for the one way trip to the recycle bin that
starts as soon as the battery is manufactured - never buy
a second hand LioN battery.Fortunately, the rate at
which they degrade is to some extent dependent upon
temperature. So, whilst your current, dead battery is no
longer fit for use, this is what you need to do with your
next battery:
At 25C, a laptop battery will lose around 20% of its
charge per annum with this rising to around 35% at 40C -
a normal operating temperature for a Windows machine (try
BSD or Linux for a cooler machine).
If you are going to have your laptop switched off, or
run it off the mains for a protracted period of time,
take the battery out and store it somewhere cool.
Ideally, you should have it at around 40% charge and
keep it in the refrigerator (sealed in a plastic bag so
that moisture cannot get to it) although you must not let
it freeze. At around 0C, it loses only two per cent per
annum at a 40 per cent charge.
However, when you take it out of the refrigerator, let
it get back to room temperature before you take it out of
the bag so that you don't get moisture condensing on it.
So, to make it last a long time, keep it in the
refrigerator in a plastic bag at 40% a charge and only
use it for as short a time as possible. That way, it will
last as long as it can.
The next question is why don't the manufacturers make
it clear that that is what you need to do and tell you
how long your battery will last under various sets of
conditions you are likely to encounter?
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